Speakers & Talks - 2025

Talks are split between pub-floor sessions which are for the entire event audience to see, and individual room sessions which will go in parallel, so participants can choose their preferred content. Talk topics vary, but the underlying idea is to have world-class experts share insight into their processes, latest technology achievements, unique and important projects and similar.

Speakers will be added to this page as they are announced.

Artur Tamiola & Bartosz Domiczek

When 3D Meets WTF

Welcome to the bizarre world where AI and 3D create delightful chaos – and occasionally, creative gold.

Bartosz- CommonPoint Co-founder/Architect/Dog Guy
Since Bartosz was a little kid, he’s been obsessed with all things creative. Drawing, designing, you name it – he was all over it. No wonder he ended up as an architect, designing buildings all day long. But even with that fancy degree, he was still not done exploring. And archviz was such a natural choice and the coolest mix of art and his day job he could ever imagine! He even won awards for his amazing archviz creations (how cool is that?). For a while, Bartosz worked as a freelancer for some big-shot companies, but going solo kind of stopped his creative flow. That’s when he joined forces with Artur and is now dedicated to sharing his artistic knowledge with the world.
 
Artur-  CommonPoint Co-founder/Art Director/Cat Guy
Artur’s brain is like a never-ending question machine. He’s gotta know how everything works, inside and out. So naturally, he started poking and prodding things in 3D. This curiosity led him down a wild path – 3D animation, art direction, design, anything and everything. He dabbled in AI, video editing, color grading, and some copywriting skills. Basically, he became a CG ninja. For over 15 years, Artur worked with creative agencies on all sorts of cool stuff – viral commercials, AR apps, educational videos. But then he left it all to create CommonPoint with Bartosz. Now they’re on a mission to keep asking questions and share the awesome knowledge they uncover with everyone.

Vjekoslav Kiraly

How to Unlock Self-Worth with Editable Poly

Started 3ds Max career with 3d Studio Max R3, but soon realized (after 20+ years) that loving 3ds Max isn’t gonna pay the bills, loving yourself does. The EUE organizers wanted him to do a technical 3ds Max talk, he went the psychological route, but to comply with the organizers, it’s going to be a self-worth talk with a 3ds Max twist.

Vjekoslav Kiraly is a senior 3ds max artist with a passion for sharing knowledge on his YouTube channel RenderRam.

Carlos Pecino

COLORSPONGE

Rough CGI

Being a CG artist is more than just blending creativity with technical skill — it’s a demanding journey filled with tight deadlines, creative roadblocks, and the relentless pace of evolving technology.

In this presentation, I’ll explore the key role that work ethic and perseverance play in overcoming these challenges while maintaining a healthy mindset. Drawing from my own experiences, I’ll break down my workflow, share real-world obstacles I’ve faced, and reveal the strategies that helped me push through.

This session is designed to equip CG artists with practical tools and inspiration to stay motivated, build resilience, and keep pushing their creative limits — even when the road gets tough.

Carlos Pecino, professionally known as Colorsponge, is a London-based automotive CGI artist with over 15 years of experience in the digital realm. His journey began in architectural visualization, collaborating with studios in Málaga, Spain. Over time, he expanded his expertise to include photography, design, and composition, culminating in the creation of hyper-realistic automotive imagery.
 
In early 2021, Carlos co-founded Haste, a design studio dedicated to pushing the boundaries of photorealism and innovation in automotive design. 
Colorsponge

Paul Nicholls

FACTORY FIFTEEN

Building Worlds Within Spheres

Factory Fifteen’s creative director Paul Nicholls showcases his company’s work within experiential media from VR to the biggest screens in the world. Factory Fifteen are known for designing hyper-detailed cinematic worlds and telling stories within them. Their recent projects for the UFC in The Sphere in Las Vegas set a new standard in sports entertainment; crafting several films for the infamous event that celebrated Mexican traditions on Mexican Independence Day. Paul will guide audiences at EUE through the process of designing and delivering these worlds within spheres.

Paul is the CCO and co-founder of Factory Fifteen. He specializes in directing branded content and experiential projects. Paul has crafted content for the biggest screens in the world including  The Sphere, The BBC Tokyo Olympics, Woolmark Fashion Show, and Holiday Joyride for Kia cars. He was selected for the Saatchi & Saatchi New Creators Showcase at Cannes Lion and won a BAFTA for his Tokyo Olympics titles.

 
Paul Nicholls
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More speakers will be added to this page as they are announced.





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